using UnityEngine;

public class VisitorAnimatorCallbackHandler : MonoBehaviour
{
    private VisitorBehaviour visitorBehaviour;

    public void Inititalise(VisitorBehaviour visitorBehaviour)
    {
        this.visitorBehaviour = visitorBehaviour;
    }

    public void OnAnimalPlaced()
    {
        visitorBehaviour.OnPlaceAnimation();
    }

    public void LeftStepCallback()
    {
        // Do nothing
    }

    public void RightStepCallback()
    {
        // Do nothing
    }
}
